Stretch Goals

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RS_Wraith
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Stretch Goals

Postby RS_Wraith » Mon Sep 16, 2013 10:13 am

so I was bored at work this morning and was thinking about the goals and so I compiled a list... some of my category titles could be cleaned up but this is what I pulled off their site. (I like their site but it is too spread out and "pretty" I just wanted a cut and dry list of what we get)

(edited to include recommendations from feedback provided)
Amounts shown with [~xx~] correspond with items that are not clearly described as either community or individual and may not be in everyones loadout depending on when you backed SC
Individual Perks
  • All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage.
  • All backers before November 8, 2012 will start Star Citizen with 500 additional credits.
  • Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5M stretch goal
  • The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6M upon release.
  • All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar.
  • Every pledger who backs before $16M will receive a laser pistol
  • Every pledger who backs before $17M will receive a ship upgrade package containing an engine modifier
  • Exclusive star system for pre-launch backers. Only players who support the game before its launch will receive the computer coordinates needed to allow their jump drives to access this system ~$18M~
  • Every player who backs before we hit $42M will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig
    Accomplished
  • Everyone who backs before we hit $42M will also receive a towel for their hangar
  • Ballistic Gatling – Preacher Armament Inquisition XXII. This Arena Commander upgrade will be given to all players who pledged before we reached the $55M goal.
  • J-Span Cryo-Star: one of the most advanced cooling systems yet. This Arena Commander upgrade will be given to all players who pledged before we reached the $56M goal.
  • Every pledger who backs before $58M will receive 10,000 UE Credits
Community
    Regular community updates
    Cockpit decorations
    Professional mod tools
    AccomplishedMonthly “Wingman’s Hangar” webcast
    AccomplishedAll Kickstarter goals unlocked (will need to research)
    Increased ship customization
    AccomplishedThe RSI webcast will feature a monthly Town Hall Q&A with Chris Roberts
    Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems
    Jane’s Fighting Ships style manual free in PDF form to all pledgers ~$18M~
    AccomplishedRSI Museum will air monthly, with a new game featured each time
    Updated Observist Guide
    Omni Role Combat Armor (ORC) mk9 ~$43M~
    AccomplishedStellar Cartography ~$44M~
    Hadesian Artifact ~$45M~
    Chimera Communications Updated Scanning Software ~$46M~
    Wilkes & Federman MaxTune Engine Tuning ~$47M~
    AccomplishedXi’An Space Plant ~$49M~
    BB-12 Azure Sky Aero Manned Maneuvering Unit ~$52M~
Ships/Classes/Bases
    Anvil Gladiator Accomplished
    MISC Starfarer Accomplished
    Aegis Dynamics Retaliator Accomplished
    Drake Interplanetary Cutlass Accomplished
    Idris Corvette Frigate Accomplished
    Origin M50 Accomplished
    Drake Interplanetary Caterpillar Accomplished
    Aopoa Corporation Khartu-al, ( Xi’An) Accomplished
    Merchantman (Banu) Accomplished
    Consolidated Outland Mustang Accomplished
    Origin 890 JUMP Accomplished
    RSI Orion Accomplished
    Aegis Surveyor
    Anvil Carrack Accomplished
    MISC Hull C Accomplished
    Drake Herald Accomplished
    Aegis Dynamics Gladius Accomplished
    MISC Endeavor-class Research Platform Accomplished
    Anvil Aerospace Crucible Accomplished
    Deep Space Fighter (Twin Engine) (Vanguard or Buccaneer?) Accomplished
    Playable ship class: the cruisers
    Playable ship class: the destroyers (Javelin) Accomplished
    Playable ship class: Bengal carrier
    Playable ship class: the frigate (Idris) Accomplished
    Playable ship class: the escort carrier (Polaris) Accomplished
    Playable ship class: the battlecruiser
    base type: Vanduul trading posts
    base type: hidden smuggler asteroids
    base type: the alien derelict

Systems
Star Citizen will launch with 100 star systems
    Odin System
    Tyrol System
    Kellog System
    Goss System
    Orion System
    Ellis System
    Cathcart System
    Tal System
    Geddon System
    Chronos System
    Tamsa System
    Tanga System
    Cano System
    UDS-2943-01-22 System
    Kabal System
    Oretani System

Hardware/Software Related
    Extended flight sim controller support: Flight Chairs, mult. monitors, Track-IR, MFD and more on launch
    Tablet companion application
    Hangar Module will feature Oculus Rift support
Feature Development Related
    Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes
    Star Citizen and Squadron 42 will feature a full orchestral score
    Build professional sound studios
    Facial Capture System
    Enhanced Alpha
    Procedural Generation R&D Team

PU
    multiplayer dogfighting module Accomplished
    Ship boarding
    Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options
    and EVA combat
    New alien race, the Kr’Thak
    Command and Control Center – Supervise the battle from the deck of your ship with advanced C&C
    packages that allow you to tie all of your ships together and assume central command from the 3rd seat.
    Hibernation Mode:
    fourth landout option on Earth
    Arena mode: The next generation of Wing Commander’s TrainSim Accomplished
    Manage Space Stations
    First person combat on select lawless planets Accomplished
    Salvage Mechanic
    Public Transportation System ( travel or transport from system to system in star liners, long range
    transports, charter ships and flyable shuttles)
    Enhanced Capital Ship Systems
    Alien Languages
    Web-based Known Universe Map
    INDEPENDENT ARBITRATOR’S GUILD
    More Detailed AI Activities –ten additional distinct types of AI character

SQ-42
    Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander
    Squadron 42 will feature 50 missions
    Professional motion capture for the Squadron 42 cutscenes
    Enhanced Mission Design for Squadron 42

Miscellaneous Odds and Ends
    Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development Accomplished
    Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film
    Retaliator Commercial Accomplished
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"If you heard my shot, you were not my target."

Ships: Herald, Cutlass Red, F7C-M Super Hornet, Constellation Taurus, & 890 Jump
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Corran Horn
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Re: Stretch Goals

Postby Corran Horn » Mon Sep 16, 2013 10:58 am

That's a pretty nice write up and it looks a lot more organized than fishing through them on the CIG site. Thanks for putting it together!
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RS_Wraith
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Re: Stretch Goals

Postby RS_Wraith » Mon Sep 16, 2013 11:40 am

no problem. I will try and keep it up to date as more is released.
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"If you heard my shot, you were not my target."

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Re: Stretch Goals

Postby smurphy » Mon Sep 16, 2013 2:49 pm

Da. Very nice.
You had to be very bored.... Wish I had that time to get bored at all ... :}
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Re: Stretch Goals

Postby Behudeti » Mon Sep 16, 2013 7:54 pm

Looks good!

19 Million just hit with no response yet on the main site.
Plus we saw on the 18 million mark they are definitely going to keep funding past 21 mill, but with a different stretch goal format.

I wonder did they put the Hornet/Freelancer brochures on hiatus? or are they trying to figure out how to put the variants into the VD system/prices without making the forums burn.


EDIT:
Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race!

Now that sounds Awesome!
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Re: Stretch Goals

Postby RS_Wraith » Tue Oct 08, 2013 1:02 pm

updated to include the 23m goal
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"If you heard my shot, you were not my target."

Ships: Herald, Cutlass Red, F7C-M Super Hornet, Constellation Taurus, & 890 Jump
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briguy
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Re: Stretch Goals

Postby briguy » Tue Oct 08, 2013 4:21 pm

I think for the brochures are done but the videos aren't. They want to release both brochure and video at the same time so that's why they haven't released the Freelancer and Hornet variants yet.

I'm most likely going to buy that Xi'an ship when we do reach 23m by next week :D
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Re: Stretch Goals

Postby Corran Horn » Wed Oct 09, 2013 10:05 am

I'm really tempted to pick one up too. I think I might grab a replacement freelancer first though. I already have the M50 and the 350R, so why do I need another interceptor/scout :P
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Re: Stretch Goals

Postby Archer » Wed Oct 09, 2013 10:17 am

I'll happily cash my M50 in for one. It sounds just perfect. . .
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Re: Stretch Goals

Postby RS_Wraith » Wed Oct 09, 2013 12:05 pm

Sometimes I really hate that my wife is a stay at home mom... It means I barely have enough funds to goof off. for me It will depend on what they offer. I am keeping my 350R but I may swap my hornet or 325a for one depending on what all they reveal... but I am still holding out for the retaliator to be available.
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"If you heard my shot, you were not my target."

Ships: Herald, Cutlass Red, F7C-M Super Hornet, Constellation Taurus, & 890 Jump

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